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PhysicsA-Level 10 min read

Projectile Motion, Launched

Fire a projectile at any angle and speed, and watch the arc, the velocity vectors and the range readouts update as the two independent motions play out.

The ScholarsGate Physics Team·Updated 03 Jul 2026

On this page

  • Two motions at once
  • Launch one
  • The equations
  • Range, height and the magic 45°
  • Worked example
  • Common mistakes
  • FAQ

A thrown ball follows a graceful curve — but the secret to projectile motionis that it isn’t one complicated motion at all. It’s two simple ones happening at once: constant-velocity motion sideways, and free-fall up and down. Split them apart and every projectile problem becomes ordinary suvat.

Two motions at once

Gravity only pulls downwards. So the vertical motion has a constant acceleration g=9.81 m s−2g = 9.81\,\text{m s}^{-2}g=9.81m s−2, while the horizontal motion has no acceleration at all — horizontal velocity never changes (ignoring air resistance). The two directions share only one thing: the clock.

Drop a ball and fire another horizontally at the same instant, and they hit the ground together. The bullet’s sideways speed does nothing to how fast it falls.

Resolve first, always

Split the launch velocity uuu at angle θ\thetaθ into components:

ux=ucos⁡θ(constant),uy=usin⁡θ(changes at g).u_x = u\cos\theta \quad\text{(constant)}, \qquad u_y = u\sin\theta \quad\text{(changes at } g).ux​=ucosθ(constant),uy​=usinθ(changes at g).

Then treat horizontal and vertical as two separate suvat problems that share the time ttt.

Launch one

Set the angle and speed, then launch. The gold arrow is the resultant velocity; the two thinner arrows are its constant horizontal component and its shrinking-then-growing vertical component. Watch the vertical velocity vanish at the very top — the moment of maximum height.

InteractiveProjectile motion: trajectory & velocity vectors
Loading interactive…
Set angle and speed, then Launch. Horizontal velocity stays fixed while the vertical velocity reverses — the resultant traces the parabola.
Text description ↓Hide text description ↑

An interactive projectile simulator. Sliders set the launch angle (5–85°) and launch speed. When launched, a ball follows a parabolic trajectory across a ground line. At the ball, three velocity arrows are drawn: a constant horizontal component, a vertical component that decreases to zero at the peak and then reverses, and their resultant. Dashed guides mark the range along the ground and the maximum height. Readouts show range, maximum height, time of flight, and the live horizontal velocity, vertical velocity and speed. For a launch speed u at angle θ with g = 9.81 m/s²: range R = u² sin(2θ)/g, maximum height H = (u sinθ)²/(2g), time of flight T = 2u sinθ/g.

The equations

Take “up” as positive and start at the origin. The vertical component obeys the usual suvat equations with a=−ga=-ga=−g:

y=uyt−12gt2,vy=uy−gt.y = u_y t - \tfrac{1}{2}g t^2, \qquad v_y = u_y - g t.y=uy​t−21​gt2,vy​=uy​−gt.

The horizontal component has no acceleration, so it’s just distance = speed × time:

x=uxt.x = u_x t.x=ux​t.

Everything else follows by eliminating ttt between them. Because the two motions share the same time, the time of flight computed from the vertical motion is exactly the time you feed into the horizontal motion to get the range.

Range, height and the magic 45°

At the top of the flight the vertical velocity is momentarily zero. Setting vy=0v_y = 0vy​=0 gives the time to the peak, and doubling it gives the total time of flight:

T=2usin⁡θg,H=(usin⁡θ)22g.T = \frac{2u\sin\theta}{g}, \qquad H = \frac{(u\sin\theta)^2}{2g}.T=g2usinθ​,H=2g(usinθ)2​.

Multiplying the horizontal speed by the time of flight, and using 2sin⁡θcos⁡θ=sin⁡2θ2\sin\theta\cos\theta = \sin 2\theta2sinθcosθ=sin2θ, gives the range on level ground:

R=u2sin⁡2θg.R = \frac{u^2\sin 2\theta}{g}.R=gu2sin2θ​.
Why 45° is special

Range depends on sin⁡2θ\sin 2\thetasin2θ, which is largest when 2θ=90∘2\theta = 90^\circ2θ=90∘ — i.e. θ=45∘\theta = 45^\circθ=45∘. And since sin⁡2θ\sin 2\thetasin2θ is symmetric, complementary angles like 30∘30^\circ30∘ and 60∘60^\circ60∘ give the same range. Test both claims in the simulator.

Worked example

1Worked example — a ball kicked at an angle

A ball is kicked at u=20 m s−1u = 20\,\text{m s}^{-1}u=20m s−1 at 30∘30^\circ30∘ to the horizontal. Find its time of flight and range. Take g=9.81 m s−2g = 9.81\,\text{m s}^{-2}g=9.81m s−2.

Components: ux=20cos⁡30∘=17.3 m s−1u_x = 20\cos 30^\circ = 17.3\,\text{m s}^{-1}ux​=20cos30∘=17.3m s−1, uy=20sin⁡30∘=10.0 m s−1u_y = 20\sin 30^\circ = 10.0\,\text{m s}^{-1}uy​=20sin30∘=10.0m s−1.

T=2uyg=2(10.0)9.81=2.04 s.T = \frac{2u_y}{g} = \frac{2(10.0)}{9.81} = 2.04\,\text{s}.T=g2uy​​=9.812(10.0)​=2.04s.R=uxT=17.3×2.04=35.3 m.R = u_x T = 17.3 \times 2.04 = 35.3\,\text{m}.R=ux​T=17.3×2.04=35.3m.

Your turn

Your turn

A stone is thrown horizontally at 15 m s−115\,\text{m s}^{-1}15m s−1 from a cliff 20 m20\,\text{m}20m high. How long is it in the air? (g=9.81g = 9.81g=9.81.)

Show the answer ↓Hide the answer ↑

Horizontal launch means uy=0u_y = 0uy​=0. Vertical: 20=12gt220 = \tfrac{1}{2}g t^220=21​gt2, so t=40/9.81=2.02 st = \sqrt{40/9.81} = 2.02\,\text{s}t=40/9.81​=2.02s. The horizontal speed is irrelevant to the fall time.

Common mistakes

Mixing the components together

Never put the resultant speed into a vertical equation, or use ggg horizontally. Resolve into components first, then keep the horizontal and vertical calculations in separate columns. The only quantity they share is time.

Forgetting the vertical velocity reverses

On the way up vyv_yvy​ is positive and shrinking; at the top it is zero; on the way down it is negative and growing. By symmetry the projectile lands with the same speed it was launched at (on level ground).

Key takeaways
  • Projectile motion is horizontal constant-velocity motion plus vertical free-fall, sharing one clock.
  • Always resolve the launch velocity into ucos⁡θu\cos\thetaucosθ and usin⁡θu\sin\thetausinθ first.
  • Time of flight and height come from the vertical motion; range = horizontal speed × time of flight.
  • Range =u2sin⁡2θ/g= u^2\sin 2\theta / g=u2sin2θ/g is greatest at 45°, and equal for complementary angles.

Frequently asked questions

Why do you split projectile motion into horizontal and vertical parts?+
Because the two directions are independent: gravity acts only vertically, so the horizontal velocity stays constant while the vertical velocity changes at g = 9.81 m/s². Treating them separately turns one curved motion into two simple straight-line (suvat) problems that share the same time.
What launch angle gives the maximum range?+
On level ground with no air resistance, 45° gives the maximum range, because range depends on sin(2θ) and sin(90°) = 1. Complementary angles such as 30° and 60° give the same range.
How do you find the maximum height of a projectile?+
At the highest point the vertical velocity is momentarily zero. Using v² = u² − 2gh with v = 0 gives H = (u sin θ)² / (2g), where u sin θ is the initial vertical component of velocity.
Does a heavier projectile fall faster?+
No. Ignoring air resistance, all projectiles accelerate downward at the same g regardless of mass, so mass does not appear in the range or height equations. A cannonball and a marble launched identically follow the same path.
SP

The ScholarsGate Physics Team

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Written and reviewed by ScholarsGate tutors who teach A-Level and undergraduate physics. Every explainer is checked against the AQA, Edexcel, OCR and CIE specifications.

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