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Study guides you can actually play with.

Drag a curve, launch a projectile, pour in a titration, step through a proof. Each guide turns one hard idea into something you can move with your own hands — until it clicks. Then book a tutor to take it further.

28 interactive guidesMaths · Physics · Chemistry · EconomicsNo sign-up · works on mobile
MathematicsPhysicsChemistryEconomicsBiologyComputer ScienceStatistics

Mathematics

7 guides

Calculus, algebra and trigonometry you can drag, animate and finally see.

▢
Step through it
GCSE· 8 min

Completing the Square, Step by Step

Step through the algebra one line at a time, then drag the parabola to see exactly what vertex form is telling you.

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Spin the circle
GCSE· 8 min

Sine & Cosine from the Unit Circle

Spin a point around a circle and watch the sine wave draw itself. Once you see it, trig graphs never look random again.

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Step through the laws
GCSE· 8 min

Logarithms & the Laws of Logs

A logarithm just asks “what power?”. Step through the three log laws and see why they turn multiplication into addition — the trick that once powered every calculation.

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g′f′×
Drag the point
A-Level· 9 min

The Chain Rule, Made Intuitive

Drag a point along a composite function and watch its slope split into two rates that multiply. The chain rule, finally intuitive.

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Drag the point
A-Level· 9 min

Exponential Growth & Decay

Drag along the curve and watch the tangent slope equal the height — the defining property of eˣ. Growth, decay and why e matters, made visual.

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g′f′×
Shrink h to zero
A-Level· 9 min

Differentiation from First Principles

Shrink h towards zero and watch a chord collapse onto the tangent. Where the derivative really comes from — the limit definition, made visual.

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Add terms
Undergraduate· 10 min

Taylor Series, Visualised

Add one term at a time and watch a simple polynomial mould itself into sin x, eˣ, or 1/(1−x) — until it suddenly cannot.

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Physics

6 guides

Launch projectiles, drive oscillators and add waves — mechanics and waves made visual.

u
Set angle & speed
A-Level· 10 min

Projectile Motion, Launched

Fire a projectile at any angle and speed, and watch the arc, the velocity vectors and the range readouts update as the two independent motions play out.

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Pull the mass
A-Level· 10 min

Simple Harmonic Motion, Felt

Pull the mass, let go, and watch displacement, velocity and acceleration trace themselves out — a quarter-cycle apart — while the restoring force does its work.

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Slide the waves
A-Level· 9 min

Wave Superposition & Standing Waves

Overlap two waves and watch a third appear. Adjust their phase and frequency to build constructive interference, beats and standing waves with fixed nodes.

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Drag along the decay
A-Level· 9 min

Radioactive Decay & Half-Life

Drag along the decay curve and watch the count rate halve over each fixed half-life. Why decay is exponential — and what λ and half-life really mean.

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Tune the harmonics
A-Level· 9 min

Standing Waves & Harmonics

Watch two travelling waves combine into a standing wave, with fixed nodes and oscillating antinodes. Harmonics on strings and in pipes, made visual.

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Drive the oscillator
A-Level· 9 min

Resonance & Energy in SHM

Watch kinetic and potential energy trade places as a mass oscillates, and see why matching the driving frequency triggers resonance. SHM energy and resonance, made visual.

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Chemistry

5 guides

Titrations, energy profiles and reaction kinetics you can pour, heat and step through.

bufferequiv.
Add the base
A-Level· 10 min

Titration Curves, Poured Out

Add base to acid a little at a time and watch the pH curve build — through the buffer region, up the steep jump, to the equivalence point where the right indicator changes colour.

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Eₐ
Raise the temperature
A-Level· 9 min

The Maxwell–Boltzmann Distribution

Raise the temperature and watch the energy distribution spread and flatten. The shaded fraction of molecules that can react climbs — and a catalyst moves the goalposts.

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EₐΔHreactantsproducts
Toggle the reaction
A-Level· 8 min

Enthalpy Profiles & Activation Energy

Flip a reaction between exothermic and endothermic, drop in a catalyst, and watch the reaction-coordinate diagram redraw — activation energy, transition state and ΔH all in one picture.

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Eₐ
Heat it up
A-Level· 9 min

Reaction Rates, Temperature & Catalysts

Heat the reaction and add a catalyst, and watch the fraction of molecules with enough energy to react shoot up. Rates, temperature and activation energy, made visual.

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EₐΔHreactantsproducts
Follow the cycle
A-Level· 9 min

Hess's Law & Energy Cycles

Enthalpy change depends only on where you start and finish — not the route. Build an energy cycle and calculate ΔH the indirect way. Hess's law, made visual.

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Economics

4 guides

Shift the curves and watch equilibrium, surplus and market failure respond in real time.

SD
Drag the curves
A-Level· 10 min

Supply & Demand Equilibrium

Drag either curve and watch the market re-settle — a new equilibrium price and quantity, with the consumer and producer surplus triangles resizing in real time.

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inelasticelastic
Flex the curve
A-Level· 9 min

Price Elasticity of Demand

Flex the demand curve from steep to shallow and watch how sensitively quantity responds — and why a price rise can either grow or shrink total revenue.

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SD
Sum the rounds
A-Level· 8 min

The Multiplier Effect

Follow £1m of spending as it ripples through round after round of the economy, and watch it sum to the multiplier 1/(1−MPC). Where the number comes from, made visual.

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Player BPlayer A3,30,55,01,1
Set the payoffs
Undergraduate· 10 min

Game Theory & the Nash Equilibrium

Set the payoffs in a 2×2 game and watch each player’s best responses highlight — then the cell where neither wants to move locks in as the Nash equilibrium.

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Biology

2 guides

Cross alleles, track inheritance and model populations — genetics you can breed and count.

Bb × BbBbBbBBBbBbbb
Cross the alleles
GCSE· 8 min

Punnett Squares, Made Visual

Click any parent allele to flip it, and watch the cross fill in — genotype and phenotype ratios update live. Monohybrid and dihybrid inheritance, finally clear.

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Bb × BbBbBbBBBbBbbb
Step through the algebra
A-Level· 9 min

The Hardy–Weinberg Principle

Where does p² + 2pq + q² = 1 come from, and what does it tell you about a population? Step through the algebra and work real allele-frequency calculations.

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Computer Science

2 guides

Watch algorithms sort in real time and see how running time grows — computing, made visual.

compare
Watch it sort
GCSE· 9 min

Sorting Algorithms, Visualised

Press play and watch the bars sort themselves — bubble, insertion, selection and merge — with live comparison and swap counters. See why some algorithms are far faster than others.

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O(1)O(n)O(n²)O(2ⁿ)
Compare the curves
A-Level· 9 min

Big-O Notation & Algorithm Efficiency

Flip between the growth curves and see why an O(n²) algorithm crawls where an O(n log n) one flies. Big-O notation, made visual.

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Statistics

2 guides

Shade the normal curve, read z-scores and fit a regression line by dragging the data.

μ
Shade the curve
A-Level· 10 min

The Normal Distribution & Z-Scores

Drag the mean and spread, shade a region, and read the probability and z-scores straight off the bell curve. The normal distribution, made tangible.

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Drag the data
A-Level· 9 min

Correlation & Linear Regression

Drag the points and watch the best-fit line and correlation coefficient r respond. See exactly what “least squares” minimises — and why correlation isn’t causation.

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